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We don’t often know what caused the apocalypse, but it’s obvious that happens. The skeletal remains of a dead civilization dot the landscape. Half-buried by the swirling sands that stampede around the globe swallowing oceans, these ruins mournfully watch survivors scavenge for resources in their shadows. Freak storms flashing across the sky: their rain spiked with acid.
It’s bleak. So bleak.
The reason why it all ended up like this is rarely relevant. It’s the stories of those who remain we have a seemingly unquenchable thirst for. Fascinating examinations of what it means to be human. The good, the bad, the frequently ugly. After all these years and all this media, you know the apocalypse well. We’re sure.
Which is why FAR: Lone Sails by developer Okomotive makes such an impact. Out now on PC and heading to Xbox One and PS4 in the future, FAR: Lone Sails is unlike anything we’ve played before. This unique take on the apocalypse is, in its barest form, a sidescrolling platformer. But such labels criminally undersell it.
This is a game that carefully wraps you around its finger and tugs at your heart in bizarre ways, despite the lack of context and dialogue.
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Don’t expect much preamble. It clearly time for our little hero to move on; that’s all you need to know. A small, near-shapeless bright red in a landscape drained of nearly all its colour, our hero has spent their post-apocalyptic time closeted away from the wasteland building a road train. A vehicle capable of carrying them from here to there.
Like something out of Mad Max, via Machinarium, this heaving beast is a fascinating piece of engineering. As soon as you lay eyes on it you’re intrigued and it quickly becomes evident that your first task is to work out how to get it moving.
It’s not much of a brain bender: your natural curiosity will lead you in the right direction. You need to collect rubbish from the world and place it into the train’s furnace to create the fuel needed to move forward. As this fuel burns, steam builds up, which you must release rhythmically to keep your engine from exploding.
With this simple gameplay mechanic mastered, you bust out the doors of your ramshackle home and begin motoring across the landscape towards… well, towards whatever lies at the other side.
It’s not safe out there. The harsh reality of the apocalypse beats at the side of your new, mobile home relentlessly, right from the off. Inside it’s cosy and warm, and as you’re forced to venture outside to collect more bits to burn or equipment to hang throughout the vehicle, the connection you form with your vehicle grows. It becomes a love affair.
Customising Your Ride
In the belly of the beast you may feel safe, but it’s far from capable of making the long journey across the sands when you begin. Things must have gotten desperate for you to risk all and leave.
At first you’ll fear running out of fuel and having to leg-it across open expanses in search of more. And as you push through the landscape, you will frequently come up against impassable structures. These require you to leave the safety of your mobile home and platform, then puzzle, to a solution.
The barricades in @FARtheGame were designed to prevent Lone from entering certain areas without her vehicle. Also they can apply damage to the vehicle or even start fires sometimes. #FarLoneSails #indiedevhour #indiedev #gamedev #madewithunity pic.twitter.com/woEsqjOGcR
— Okomotive (@okomotive) May 23, 2018
There’s no timer or immediate threat to these moments, leaving you free to relax, explore, and think. But the solutions to each puzzle always open up the game to more surprises and possibilities. This includes upgrades to your vehicle. Before long your four-story ride is packed with various gadgets, mechanisms, and buttons that each act to help you push on against the odds.
While there are some thrills to be found here in much the same way a Metroidvania game unravels itself alongside ability upgrades, it’s not what makes FAR: Lone Sails sing its merry tune. Instead it’s the way they all combine to meet your single goal: to keep moving.
Before long you’re rhythmically dashing about the vehicle, loading fuel into the furnace, pushing the button that drives you forward, releasing steam at the perfect time to get a little nitro boost on a steep hill, and repeating. Then you begin getting mechanical failures or fires. You’ll have to hose down the flames or weld a part. Maybe the wind might turn favourable, allowing you to hoist a sail to try and conserve fuel.
It’s all terribly mundane work, but it’s balanced so well and with such simple and concise controls, that it’s addictive. There’s an instant proof-of-work system here where the analogue nature of every action produces a measurable result. It feels good to keep moving, even though you don’t know where you’re going.
A Stunning Piece of Art
The final and most vital piece to FAR: Lone Sails’ puzzle is its world design. It’s a truly beautiful game, both aurally and visually. In smaller spaces there is such intricate detail in the backdrop, that when you find yourself trundling through vast, barren landscapes, the contrast is just as impactful.
Watching the ruins of civilization come into view and then drift behind you creates an intense sense of isolation and sadness. At night, when the stars come out and darkness grips the play space, it manages to evoke a sense of fear and loss. Especially when electrical storms then ravage your only safe zone: your vehicle.
Special mention has to go to the audio, which does a tonne of the leg work in keeping the game’s pace and emotional resonance on point. The sound of rain hitting the steel body of your vessel is harsh and lonely. The hard, metal-on-metal clunk of your vehicle soldiering through the wasteland feels raw and desperate. Even the subtle change in the wind volume as you step in and out of the vehicle is just right.
Add the sparse, but perfect score that drifts in and out and it all comes together into something that can only be called, “art.”
Vitally, it’s this attention to detail and love in the design that makes you care about pushing on. With no story and no destination driving you forward, it’s the cathartic nature of keeping your vehicle running and the “what’s up ahead” mystery generated by the world design that plays the role of antagonist.
What are you doing here after all? Are you trying to find an end to the apocalypse? Or do you just have to keep moving? Either way, Okomotive’s subtle yet sublime take on post-apocalyptic adventuring is an experience you won’t forget.
The post ‘FAR: Lone Sails’: Is This the Best Apocalypse Game Since ‘Fallout’? appeared first on FANDOM.
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One Piece is arguably the most successful anime and manga series in the history of either medium. Fans the world over have been enticed with the adventures of Monkey D. Luffy and his lovable crew since the first chapter debuted in 1997. One Piece: Unlimited World Red Deluxe is the latest video game adaptation of this monumental franchise and allows players to revisit some of the best moments in the series. While UWR comes incredibly close to capturing what made the manga and anime so special, budget constraints and a somewhat uninspired story make the game feel a bit weaker than the source material.
The deluxe edition of One Piece: Unlimited Word Red is available now for Nintendo Switch. As One Piece games tend to range from occasionally solid to lackluster, it’s refreshing to see Unlimited World Red trying so hard to match the style and energy of the original material. Living up to one of the best manga/anime of all time is a pretty steep task, though. While fun and nostalgia triggering, UWR isn’t quite up to this challenge.
Sailing Through Memory Lane
One Piece: Unlimited World Red takes players to numerous classic locations from the series and lets them relive some of the most memorable fights in the anime and manga. It’s amazing to see the half fire and half ice island of Punk Hazard again as well as the dessert nation of Alabasta. Little details from the Straw Hats‘ exploits are also present in these levels, such as the slashed gate to Punk Hazard or the destroyed buildings on the judicial island of Enies Lobby.
These levels also have fun nods to events from the source material; like needing to dig for water in Alabasta or Franky’s hair changing depending on what kind of attack he’s using. Secret treasures or useful items hide in places that are only reachable by using abilities related to specific characters, such as Brook’s ability to run on water. These levels are really well designed and it’s great to see these locals once more as they will probably never appear in the show or manga again.
Straw Hat Scuffles
The best feature of One Piece: Unlimited World Red is being able to take control of each member of the Straw Hat Pirates. Each character feels unique to control and has move sets closely tied to their abilities from the source material. Franky, a cyborg, is very durable and delivers powerful ranged attacks by shooting fireballs and laser beams. On the other hand, Usopp – the sniper for the Straw Hats – can temporarily turn the game into a first-person shooter.
The way new abilities are equipped and unlocked is also a nice nod to the source material. Characters become more powerful by assigning them “strong words” or iconic quotes that they uttered at some point in the series. This is a nice touch, and the quotes are diverse enough to show that the people behind the game put the time and effort into researching the series.
The places where Unlimited World Red starts to feel weaker than the original One Piece manga and anime overlap with the areas where creative and budget constraints are the most apparent. The main antagonist in this game – Red the Aloof – is an older man who was once on par with the likes of Gol D. Roger and Whitebeard, and escapes from the prison Impel Down so that he can achieve his dream of becoming the Pirate King. This is incredibly similar to the canonical villain from the tenth One Piece movie – Shiki the Golden Lion. In a series that has hundreds of characters with such distinct motivations and backgrounds, it’s frustrating to see Unlimited World Red feature a primary character that overlaps so much with another classic antagonist.
This game also only has full character animation in cut-scenes, with every other line or interaction a character performs only featuring a static image of them. While animation is expensive, this decision is rather disappointing as a key feature of OP’s art style is character models being pushed to their absolute limit when a character is being expressive. The decision to deviate from this art style makes the game feel a bit flat and story beats a little underwhelming.
The Best So Far, But Still Limited
One Piece: Unlimited World Red is definitely one of the best One Piece games ever made. Any die-hard fan of the series should check it out and will almost certainly get their money’s worth. However, it’s clear that the creators of this game did not put the same amount of passion and effort into this game as Eiichiro Oda puts into writing and drawing his monolithic series. If you are able to overlook these shortcuts, though, you’re in for a wonderful nostalgia trip.
The post ‘One Piece: Unlimited World Red’ Sails on Nostalgia appeared first on Fandom powered by Wikia.
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