BEAUTY CALLING: The London-based creative Robin Derrick is departing Spring Studios as global executive director to move onto a new, unnamed project in the beauty arena.
Derrick worked at Spring in his global role for seven years, having joined in 2011 from Condé Nast where he’d spent 20 years as creative director of British Vogue.
During his tenure at Spring, Derrick was the creative lead of the company during a growth period. Spring opened in New York in 2013 and Milan in 2016.
While at Spring, Derrick had been developing his own brand and business projects. “Robin is now leaving to devote his time to those projects. We take this opportunity to wish him well for the future and thank him for his years of service to Spring,” the company said Wednesday.
Derrick said he learned “invaluable lessons from both the incredible staff and inspirational clients. I am grateful for an extraordinary opportunity to help build a next-generation communication company and I look forward to watching Spring grow in the future.”
It is understood that Derrick’s next project will be in beauty, although a spokesperson for Spring said it was still confidential and declined to give any details.
Derrick is married to Lisa Eldridge, the celebrity makeup artist and author who also has a successful
The evening before FANDOM gets its hands on the console version of Larian Studio’s Divinity: Original Sin 2, the highest rated PC RPG of last year no less, we find ourselves standing at a BBQ in the suburbs of Ghent, Belgium. It’s hosted by Larian boss Swen Vincke — and this is his house. He makes an excellent potato salad, by the way. And as drinks are poured and conversation becomes louder, one of Larian’s developers turns to FANDOM and says, excitedly, “the thing with this game, is we just wanted to make something where you could do anything you want…”
“Like what?” we say.
“Well, I dunno, anything!”
“No, go on, give us an example…”
“Well,” says the developer, grinning, “if you want to have a conversation with a crab, you can have a conversation with a crab.”
At this moment, and you can blame the alcohol if you’d like, having a conversation with a crab pretty much sounds like the coolest gaming moment ever.
From Financial Pain, To Critical Acclaim
The following morning, as we arrive at Larian Studio’s offices, it quickly becomes clear that few studio teams have ever believed in the game they’re working on quite like the 130 people who make up the Larian team. Why? Because this studio owes its very existence to the success of Divinity: Original Sin 2. Despite marking its RPG intentions from the moment the studio opened in 1996 with The Lady, the Mage and the Knight (it was never released, though a tech demo exists online), a series of bad decisions and terrible luck meant that the studio only managed to keep its doors open by churning out a long procession of educational games.
There was upsizing. There was mostly downsizing. At one point the team was just three. But despite the hardships, the light stayed on. Yet Swen didn’t start up Larian Studio’s just to make educational games — he wanted to design the RPG he’d always dreamed of playing. And so came Divinity: Original Sin 2 and with it — the studio’s first true success story.Now, after enjoying critical and commercial success on PC, this acclaimed RPG is finally making its way onto Xbox One and PS4 on August 31st.
“I made my first game when I was twelve-years-old,” says Swen, explaining his route to RPG fandom. “As a kid I was always in the arcades, but then I fell very sick and couldn’t leave the house. I got given a computer and I learned to program. I got an Amiga and I discovered strategy games. Then on my PC I discovered a game called Ultima VI and that changed everything. I was reading loads of fantasy by then, I was really into the Dragonlance novels and Lord Of The Rings.”
“And I discovered Dungeons & Dragons, which I really wanted to play, but I couldn’t find anyone to play it with because I was too nerdy.I realised that if a game like that existed on computers the computer would do the Dungeon Master element for me,” he continues with a smile. “From that point on, I’ve been trying to make a game that replicated how I felt about all those things I loved. Divinity: Original Sin 2 is the closest I’ve got.”
Swen talks about RPG’s with fervour. It’s perhaps telling the game is called ‘Divinity’ — as its a game that enjoys an almost religious degree of reverence. One of the exciting things about the game coming to consoles is that this very special game is about to receive a whole new audience. RPG’s this steeped in lore and personalisation are so often the preserve of PC gaming, there is a certain level of experience implied for someone to approach one.
Yet there’s a hope within Larian that the more action loving quota of console gamers will perhaps have a similar lightbulb moment to what the young Swen Vincke did. The new version is certainly designed with that in mind.
For such a big game, it’s not an intimidating one, and the tutorial system has been completely overhauled since the PC release. It holds your hand, but with a touch that you barely realise. You never ever feel led. Swen enthusiastically tells us that more at Larian is going on than just last-minute tweaks for the console version, that there are other plans and other games in the pipeline – he even closes his until then ajar office door when FANDOM walks past, laughing that “you can’t look in there…”
But from where we’re standing, the whole building feels like it’s chock full of a whole load of clever people focused on nothing but making the best version of Divinity: Original Sin 2 possible.
Why adventure Alone?
There’s a host of new additions. It’s silly really. There are more than thirty hours of new play in Act 3. There’s a slurry of new twists and turns in the new story mode, especially for the dwarf, Beast. There are all new battles and fights, and, for fans of lore, there’s a completely rewritten journal. Oh, and it should go without saying that the whole thing looks more beautiful than ever.
But what Swen is most proud of, is the split screen experience in story mode. He blushes slightly when he says it, but he tells us that Divinity: Original Sin 2 really came about because he wanted to play the game with his wife. He wants friends and partners to have adventures together. It’s like, now he’s found someone to play RPG’s with, he wants to share that gift. He doesn’t want people to play alone.
“When we pitched this game to publishers, way before the PC version was released, there was a pack we gave out,” he says. “On it there were two avatars playing the game together. The hook was that the decisions you made would affect the game your partner was playing. There are common goals for each player, and there are individual goals. The conflict between the two players becomes part of the game. You might say to your partner, ‘I want to kill this guy’ and they might be, like, ‘no, I need him alive’. There’s so much freedom with the game, but with freedom come consequences. I don’t think you can have that kind of freedom outside of a pen and paper RPG, other than in this game.”
Kickstarting a Roleplaying Revolution
Swen talks about how the game’s fanbase shaped many of the changes the console version brings to the table. “I read the forums, even after all these years,” he says, smiling, but also with the vibe of a guy who has seen things. The fanbase is “crucial” to the Divinity series, he says. The changes contained within, are changes the community wanted. The PC version of the game was funded via Kickstarter, Swen admitting that Larian learned somewhere in their recent past that they had so many ideas, so much they wanted to do, so much of an affection for detail, that they couldn’t make a game to a deadline and budget was a struggle too.
Sometimes it helps to own your failings. Yet, there’s so much love from the series fanbase, they met their Kickstarter in hours. All the stretch goals too. Divinity: Original Sin 2 is a game that entered a world that really wanted it. Bizarrely, however, there’s a corner of Larian’s studio that is wall to wall boxes of unclaimed Kickstarter rewards.
“If that’s you, let us know. We keep tripping over them!” says a Larian employee.
We tell Swen that we like where the console version of the game has gone to. One thing though, even after a day’s play, we haven’t found a crab to talk to…
He laughs. “You can talk to the rats, you can talk to the cats, but you have to have the Pet Pal talent. Without that, the animals will just make their natural animal sounds…”
Another laugh. “You have to try explore more”.
And there’s that fervour in his eyes again. Swen Vincke wants you to feel that.
In three days, tune in to the Marvel Studios’ “Ant-Man and The Wasp” red carpet premiere LIVE from Hollywood! Watch for interviews, games, and more fun with the cast: www.marvel.com/antmanwasplive #AntManAndTheWasp
Real heroes. Not actual size. Watch the Marvel Studios’ “Ant-Man and The Wasp” red carpet coverage LIVE from Hollywood, in partnership with Marvel Strike Force! Stay tuned for interviews, games, and more with the cast.
In celebration of the 10th anniversary of Marvel Studios, Marvel Studios: Hero Acts is donating more than a million dollars to Make-A-Wish America and Starlight Children’s Foundation to help strengthen the lives of children impacted by serious illness. Learn more at wish.org and starlight.org.#DisneyTeamofHeroes
Otis College of Art and Design on Saturday will stage its first fashion show and annual scholarship benefit at home — on the Elaine and Bram Goldsmith Campus in Westchester, Calif.
As always, the event brings students together with talent from the fashion and entertainment industries, which this year includes mentors from Bally, Universal, Marvel Studios and Ironhead Studio. This year’s special gala guest is Jason Wu.
Featuring more than 125 designs from junior and senior fashion students, the show’s segments each have specific creative direction from the industry mentors, with the overall theme of “Celestial Bodies.”
Mentors and Otis alumni include Rod Beattie of Bleu, Marisol Bradford of NBC Universal, Chris Chang of Poesia and Sapna von Sick of Alo Yoga. Additional mentors include Claudia Cividino, Bally’s chief executive officer, Americas; costume designer Louise Mingenbach of the “X-Men” and “Superman” films; Jose Fernandez of Ironhead Studios; Johnson Hartig of Libertine, and Davora Lindner of Prairie Underground.
Otis College of Art and Design students present their designs for Universal Studios, which will appear in its annual fashion show.
Christian Alvarez, Courtesy of Otis College of Art and Design
Of particular note is the collaboration students have had with Universal as represented for the third year by Marisol
The next installment in a series that has evolved over the past ten years, Marvel Studios' Avengers: Infinity War promises to be dramatic, moving and awe-inspiring, bringing momentous events that affect mankind's future to a crescendo. Even though the screen will be filled with a host of superheroes, we can rest assured that their individual personalities will remain in the foreground.
Our anticipation has also been raised sky-high by the prospect of long-established characters…
Join the celebration & enter the Marvel Studios Ultimate Fan sweepstakes. Post your favorite Captain America memory or your own personal photo with #Marvel10YearSweepstakes and #CaptainAmerica for a chance to win a trip to the Marvel Studios’ Avengers: Infinity War premiere, Marvel Studios’ Captain Marvel set visit, and more! Rules: www.marvel.com/10YearSweepstakes
The Paladins Cards Unbound update back in November was a controversial one, to say the least. It made major changes to the way the game’s stat-boosting cards are obtained and used, angering many of its players — and according to one source within developer Hi-Rez Studios (who reached out to me under the condition that they remain anonymous), the update was just as controversial within the studio as well. Hi-Rez COO Todd Harris confirmed to IGN that this claim has truth to it, but also said that the studio is ultimately confident in the decision that was made.
http://www.acrx.org -As millions of Americans strive to deal with the economic downturn,loss of jobs,foreclosures,high cost of gas,and the rising cost of prescription drug cost. Charles Myrick ,the President of American Consultants Rx, announced the re-release of the American Consultants Rx community service project which consist of millions of free discount prescription cards being donated to thousands of not for profits,hospitals,schools,churches,etc. in an effort to assist the uninsured,under insured,and seniors deal with the high cost of prescription drugs.-American Consultants Rx -Pharmacy Discount Network News
Media executive and award-winning writer Amy DuBois Barnett has been named executive vice president of Digital at Entertainment Studios Inc. as well as the chief content officer of the company’s digital media platform theGrio.
DuBois Barnett, who was a featured speaker at the BLACK ENTERPRISE 2016 Women of Power Summit, has held senior positions at a number of leading publications. Most recently, she helped lead the development and launch of ESPN’s off-shoot The Undefeated, which premiered in 2014. Prior to ESPN, DuBois Barnett was editor-in-chief of Ebony, where she helped restructure the iconic lifestyle magazine and revamped its website. DuBois Barnett also served as the deputy editor-in-chief of Harper’s Bazaar, where she was responsible for overseeing both print and digital editorial teams and helped re-launch the brand’s digital platform. At the beginning of her career, she was editor-in-chief of the now-defunct Honey magazine. During her stint, she landed one of the last interviews with Aaliyah before the singer’s untimely death in 2001. From there, she went on to become the managing editor of Teen People.
Bryon Allen, the founder and CEO of Entertainment Studios, which acquired theGrio in June 2016, praised DuBois Barnett and alluded that the company plans to continue to expand.
“With our motion picture, cable, broadcast television, and digital platform divisions expanding at such a rapid pace, we are totally committed to exploring additional opportunities for acquisitions, content production, and building our assets worldwide,” said Allen in a statement released Thursday. “Amy DuBois Barnett is the perfect addition to our global media company. We are thrilled to have her join our team, and to lead the expansion of theGrio.”
DuBois Barnett, who will report to the Entertainment Studios headquarters in Los Angeles, said she is excited about her new role and helping theGrio expand its reach through digital video production.
“Byron Allen has been breaking ground in the entertainment business for years, and now that he has set his sights on digital media, this is an ideal time to join his company. I am excited by the challenge of taking theGrio, Entertainment Studios’ first digital acquisition, to the next level,” said DuBois Barnett. “I will be focused on creating the dominant video-centric hub for African American perspectives—and on developing a larger digital strategy for ES.”
DuBois Barnett is also the author of the NAACP Image Award-nominated advice book, Get Yours: How to Have Everything You Ever Dreamed of and More.
With Disney finding lots of success staging days-long events such as Star Wars Celebration and D23 that speak specifically to their own brands, it's fair to start wondering whether Marvel Studios will ever do something similar. After the fourth Avengers movie hits theaters, we will have witnessed 22 Marvel Studios movies since 2008's Iron Man… and that's not the end of it. So with a cinematic universe as large as the Marvel Cinematic Universe, is it time for the MCU to host its…
LOS ANGELES, Oct 11 (Reuters) – Five Hollywood film studios
have joined together to offer a new service designed to make it
easier for consumers to collect digital movies that they can
watch at home or on mobile devices, the studios said in a
statement on Wednesday.
Slate Studios is seeking an energetic and self motivated Marketing Intern to helm our digital marketing efforts.The Marketing Intern will be managing our marketing assets including Instagram, Google Adwords, Email Blasts, Website, in coordination with our Art Direction team.ResponsibilitiesMonitor …
This guide was compiled from my own research, trying to find actual filming locations from major classic movies and TV shows. As a tour guide, I wanted to be able to drive people past some of the most recognizable (and unrecognizable) landmarks from their favorite shows and movies. This list, for the most part, is classic TV and movies. Much of the production done in Los Angeles now is actually not done here, it’s done in Vancouver and overseas. But for those who like the old stuff, you will enjoy driving around and catching a glimpse of some of the places on this list. This is not intended to be a comprehensive guide, I don’t go into a great deal of detail, it’s intended for those short on time to see a few things that may be of interest. The topics are listed in alphabetical order. The beauty of this guide is that you can do bits and pieces of it, and spread it out over several days, or you can try to squeeze everything in during a day. It can be done, but it will be more fun if you can linger a bit, and dream about what it must have been like to live in Los Angeles during Hollywood’s heyday. Or, you can concentrate on just what interests you. Many of these locations are not in Los Angeles, or Hollywood proper. Therefore, you really need a car to see any of these places. I recommend using a GPS too, as roads change all the time and me giving directions is pointless. Keep in mind, Los Angeles didn’t get its reputation for bad traffic from nowhere, so allow plenty of time to get where you want to go, relax, and have fun! It is important to note that Los Angeles changes constantly. Some of the buildings that were visible at the time of this publication may not be available in a week, or a month, things change. Also, some of the venues are no longer, so you will have to use a bit of imagination. I have tried to jot down some of my personal advice or recollections on some of the sites, and I know you’ll have your own. The list includes famous movie studios (so
It was early 2008 when Mae Whitman got this mysterious call from her voiceover agent, Melissa.
“She was telling me that Disney had this very important project but that they wouldn’t tell Melissa what it actually was. All she knew that that they were eager for me to come in and audition for this part,” Whitman recalled during a 2012 interview.
So Mae went in for this audition. Where — once she got in front of that mic– Whitman discovered that she was just supposed to read a couple of very vaguely-written lines. There were nothing on these pages that gave Mae any information about the character that she was supposed to be voicing. Even stranger, the guys behind the glass in the recording booth were being very tight-lipped as well.
“I got none of the guidance that you typically get in a voiceover recording session. ‘Could you please say that line again only faster?,’ ‘Could you make your character sound more excited or happier?’ They just sat back and listened,” Whitman continued. “And since I’ve been doing voiceover work since I was five, which is why I’m very comfortable in a recording booth … Well, I just decided to be myself. Read those lines in my normal speaking voice.”
Ah, but what Mae didn’t know was that this wasn’t just any audition. After announcing back in June of 2006 that Brittany Murphy was going to be the official voice of Tinker Bell for a new series of Disney Fairies home premieres, Disneytoon Studios had now decided to go another way with this character. And the reason that they’d called Whitman in was that they were now considering her as someone who could possibly voice Peter Pan’s pixie pal.
“From what we’ve already seen of Tinker Bell in Disney’s 1953 animated feature, we knew that this character was curious. That she’s fun. She’s feisty. She’s super-loyal to Peter. Not to mention able to get angry. So we really needed to find a voice that could capture all of those emotions that we already knew about Tinker Bell without her even speaking,” explained Peggy Holmes, the director of Secret of the Wings & the soon-to-be-released The Pirate Fairy. “So we needed to find an actress that could portray that range of emotions. And Mae Whitman — thankfully — had that range. She can work onstage. She can work on film. She can work on television. And she can work in voiceover. And it’s all that experience that gave her the depth that we need for this iconic character.”
And when Whitman found out that she was being offered the opportunity to voice Tinker Bell, she freaked.
“Now you have to understand that — when I was growing up — Peter Pan was my favorite Disney movie. So to now be part of the team that gets to go back to Never Land and have all these new adventures with characters that I’ve loved since childhood … Well, it’s honestly like a dream come true,” Mae enthused. “So for me, this job is definitely filled with love.”
“To be honestly, no,” Mae stated. “What’s great about the people at Disneytoon Studios is that — with each of these projects — they’ve then built out the world of Pixie Hollow bit by bit. With each film, they’ve brought in new characters. Better yet, they’ve allowed Tinker Bell and her friends to change and grow.”
“I mean, in the first Disney Fairies film, Tinker Bell didn’t even want to be a tinker. She wanted to change her talent. But at this point in the Disney Fairies film series, Tink is hugely proud of being a tinker fairy. She wouldn’t change her talent for anything in the world,” Whitman said. “That’s what I love about working on this series. The lessons carry over from movie to movie. More to the point, Tinker Bell herself changes from film & film. She’s always changing and growing.”
And speaking of growing … After spending the past five projects exploring this one teeny tiny corner of Never Land, the folks at Disneytoon Studios have decided to use The Pirate Fairy as an excuse to finally leave Pixie Hollow and go off & explore more of the island.
“The initial idea was to do a road trip adventure with Tinker Bell and her friends and this adventure dealt with a rogue fairy who was experimenting with pixie dust,” explained Jeffrey M. Howard, the screenwriter on “The Pirate Fairy.” “But once we had the idea of putting pirates into this ‘Disney Fairies’ film … Well, it only seemed natural to include the most famous Never Land pirate of all, Captain Hook.”
Now do keep in mind that this is a far younger version of James Bartholomew Hook than we saw in Disney’s 1953 version of Peter Pan. But the story team at Disneytoon Studios actually turned this to their advantage by making The Pirate Fairy the very first time this Disney Villain fought using a hook or got chomped in the butt by Tic Toc the crocodile. And if you sit through the credits of this Disney Fairies film, you actually get to see that fateful moment where Hook first meets Mr. Smee.
And for someone like Mae Witman, who’s been a Peter Pan fan for as long as she can remember, doing voicework on a film where Tink and her friends actually visit Skull Rock and then do battle on a flying pirate ship that’s being powered by pixie dust … Well, you just know that this has to be a thrill.
“I just love that I get to be a part of this legacy at Disney,” Whitman admitted. “I mean, back in September of 2012, I got to be part of this D23 event which honored 75 years of Feature Animation. Which was where I was supposed to be paneling with Margaret Kerry — who was the live-action model for this character back in the early 1950s — and Ginny Mack — who Walt personally chose as the face model for Tinker Bell.”
“Now I’m backstage with Peggy Holmes, waiting to go. And just then it hits me that I’m now actually part of this Disney legacy. That I’m now one of the women who’s been entrusted with keeping the character of Tinker Bell alive & magical,” Mae remembered. “And I got so emotionally overwhelmed at that moment that Peggy actually had to walk me around for a little while and calm me down a little.”
“I just hope that — 60 years from now — when Disney’s putting together panels to promote the new holographic Tinker Bell movies that they’ll be making then that I’ll look as good as Margaret & Ginny did at that D23 presentation,” Whitman laughed. Entertainment – The Huffington Post
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Grab this Magical book… Gather the kids (of all ages) Get out the scissors, glue and tape… Gear up the Internet… AND Get ready to Engage Your Whole Family in Designing Your Best Ever Disney World Vacation with This Uniquely Interactive Scrapbook of Anticipations & Keepsake Album Even if you spent 30 days at Walt Disney World Orlando, you’d never be able to experience every ride and attraction and or eat at every restaurant. Since most of us can only spend a few days at Disney, we need to make every golden minute count. This means that each family or group member needs to choose ahead of time the specific rides, attractions, and dining options that fit their particular interests and age… and then plan accordingly. That’s where I and my team of “Disney Geeks” come in. We’ve already narrowed the challenge for you by concentrating on only The Disney’s Hollywood Studios, a popular Walt Disney World resort park, with its individual areas of Backlot, Mickey Avenue, Animation Courtyard, Sunset Boulevard, Hollywood Boulevard, and Pixar Place. We’ll show you how to use this book—with its maps, descriptions, notations of appropriate age ranges, and tips—and various Web sites, too, as interactive tools to educate you and the kids about every aspect of every ride, attraction, and restaurant. We want everyone to make wise “I wanna” choices and enjoy collaborating to: 1. Create a “Scrapbook of Anticipations” now, which becomes a take-along picture guide to what each person anticipates: • Doing each day in Disney’s Hollywood Studios. • Read, or allow the kids to read, the description of each ride or attraction. • Look at related pictures in the book or visit Web sites listed in the Appendix for photos. • Decide which rides and entertainment they want to experience. • Cut out/tape the pictures of each ride, attraction, entertainment and restaurant into the allotted spaces, just as my granddaughter is doing above. 2) Make a “Keepsake Photo Album” later, whic