Google’s next big thing might be a gaming service to take on PS4, Xbox, and Switch

Google vs. PS4, Xbox, Switch

Google provides a lot of useful services, including the most popular smartphone operating system in the world. But what the company doesn’t have is gaming-friendly products, including hardware and software. Google is looking to change all that with a daring new gaming project of its own. The company is supposedly working on various ways to take on Microsoft, Sony, and Nintendo with console-grade gaming.

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Google’s next big thing might be a gaming service to take on PS4, Xbox, and Switch originally appeared on on Fri, 29 Jun 2018 at 08:51:12 EDT. Please see our terms for use of feeds.



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WHO to classify ‘gaming disorder’ as mental health condition

Watching as a video game ensnares their child, many a parent has grumbled about “digital heroin,” likening the flashing images to one of the world’s most addictive substances. – RSS Channel – Health


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‘Detroit: Become Human’ Is A Bold Step Forward For Narrative-Led Gaming

Positioned in the crosshairs of a ‘violence in videogame’s debate that somehow still looms in 2018, a sexual harassment scandal leveled at its creators and accusations of clumsy and heavy-handed alignment with social causes of the era, it’s been far from a smooth marketing campaign for upcoming PS4 exclusive — Detroit: Become Human.

Developed by Quantic Dream under the watchful gaze of divisive auteur David Cage (creator of Heavy Rain and Beyond: Two Souls), Detroit is the latest addition to the portfolio of a creator who strives to produce ‘games with meaning’. A noble cause, for sure. But does Detroit actually live up to its makers’ admirable ambitions?

So far, Quantic Dream’s output has largely amounted to a souped up take on the mechanics of eighties arcade, and later laserdisc, staple, Dragon’s Lair. Like this 80s classic, Heavy Rain is a game that you’d drag your friends over to gawk at the beauty of, but where the actual gameplay didn’t extend much beyond hitting a button at a crucial moment.

Games like The Last Of Us, Life Is Strange, even the Bioshock series, could never be dismissed as unmeaningful, and they had the immersive gameplay to match their ambitious narratives. After these forward-thinking approaches to storytelling in video games, now the parallels Heavy Rain holds with Dragon’s Lair, seem more robust than ever.

Cagey Controversies

A scene depicting domestic abuse in one trailer for ‘Detroit’ sparked a lot of fury from tabloid journalists, despite films and books tackling similar issues.

Yet, before we dig into whether Detroit: Become Human moves Cage’s vision on, let’s address the horde of elephants in the room. The charges of excessive, inappropriate violence in the game – concerning a quick time event in which a scumbag father physically abuses his young daughter – have been latched onto by tabloid newspapers and even publicly derided by British politicians. Yet, books tackling these themes don’t receive such criticism. Films don’t receive such criticism.

All we can hope is that one day, games become so part of the fabric of our culture that the people who comment on such societal concerns, understand the art form.

Unbelievably, this scene isn’t the only controversial cloud hanging over Detroit. As well as criticisms of the game’s content, there have been claims of real-world sexual harassment over at Quantic Dream too. While deeply troubling, such claims would be more useful being dealt with by the authorities, not here.

Amid all this mess, it would be easy to hate Detroit then. Yet, despite all the difficulties surrounding it, somehow, Cage’s latest is shaping up to be a refreshingly bold and thoughtful step forward for narrative-led games.

And most importantly — one that’s genuinely fun to play.

Art Imitating Life

Earlier trailers suggested a pretty in-sensitive approach to tackling real-world issues, but has the final game improved upon this?

Where some criticism of Detroit: Become Human is justified though, is based on THAT trailer from E3 2017.  Loosely speaking, this is a game about an android awakening – there’s nods to Blade Runner, Westworld and perhaps most notably, Channel 4’s excellent Humans TV series. Said trailer opens with an African spiritual hymn, appearing to align the suffering of slave-race-androids to the struggles of the civil rights movement, and, more offensively, suggests that for-androids (read, black people), they merely need to ‘rise up’, and not doing so is what creates their suffering, not, y’know, racism.

Oh, and it’s set in Detroit, a city with a history that is woven into the black cause.

In 2017, Cage told Eurogamer he’d “never make a racist game”, something that a man who sees the world through the eyes of a race he isn’t depicting, can never truly promise. Cage later backtracked amid the furious backlash to the trailer, saying the game was just that – a game! – not a comment on world events. What was done to the title between there and now we don’t know, although the then promised release period being pushed back suggests something was.

And yet, unlike the fence sitting Far Cry 5, refreshingly the game that we’ve seen here is very much a game about the state of our world, while not solely being the Androids Lives Matter race allegory the trailer suggested.

 Melding Science Fiction With Reality

The parallels between slavery and android persecution aren't exactly subtle here.

“There’s a sci-fi conception at the heart of the story“, says the games’ head writer, Adam Williams, “in that we imagine androids as everyday technology. That allows us to explore all kinds of themes. We ask ourselves, if an android can think and feel, has it become human? If it has become human, what does it mean to be human? We were going back to Isaac Asimov and H.G. Wells, but we wanted to use the sci-fi to ask questions about social division, prejudice, the division in power between those who have it, and those who had not.

As well as doing that, the vessel of sci-fi allowed us to create a kind of underclass, a persecuted class, that didn’t resonate with one group in society, but serves as a general metaphor for those who are treated that way in any culture. For the player coming to the game, they’ll see different resonances…”

This might sound like backtracking. Perhaps there was some reverse engineering. But as we played the game, we were happy to see that big and broad questions are asked about society throughout. The truth is, it is a game about racism, and E3’s highlight real presented that vision in a clunky, offensive way. But what you didn’t see is a game about the rise of AI, about spirituality, about economics, about environmentalism (three hours into the game, you haven’t seen any living animals. What does that mean?), about what it means to be human…

Becoming Human

Unsurprisingly, Quantic Dream's latest asks the player what it really means to be human.

“I’ve had people say to me, ‘the game is clearly about sexism’,” says Adam. “It’s about the eyes you see it through. I’ve had people say, ‘you clearly started writing this after Trump was elected’, but that’s not true [the game was born out of the 2012 PS3 tech demo, Kara, whose story is continued in Detroit]. We’re trying to tell a universal story that will relate to different people in different tiers of any society, wherein players can bring their own perspective to it.

David [Cage] wanted this to be the most interactive story there could be, where peoples choices dictated how the story would play out, so it had to be open to interpretation. It meant the story had to be a kind of mirror to how the player came at it….”

If the game struggles, it does so because of its ambition. It’s trying to say a lot. Sometimes it says it well, sometimes it says it in a way that would be best left in high school philosophy classes. Games may want to deal with such big themes, but to do that needs precise insight; easier done with linear narratives rather than via decision trees.

The Detroit of the game's namesake is a suitably stunning sci-fi metropolis.

But, and it’s important this, Detroit is infinitely more fun to play than any other Quantic Dream title. The Detroit the studio have created weeps with colour and imagination, it makes Japan look a bit like Grimsby on a wet Bank Holiday, while the nuance of the story and the decision-making makes you feel like the choices you make have legitimate consequences in a way the studios preceding games didn’t.

Basically, it doesn’t so much feel like you’re in a story, here, you’re writing one.

How’s Detroit: Become Human Shaping up?

Detroit: Become Human isn’t a game where you just have to press a button at the right time. There’s a degree of sleuthing and compiling information that is crucial to the gameplay experience. It’s a game where exploration is key. Cutscenes play out with you in them, not watching them. It’s a game that forces you to make decisions and actually live with them. We’re going to have to live with it longer before deciding whether it’s truly great, but it’s certainly not a curio.

What it is, is a game set in an evocative world that is both terrifying and wonderous. You’ll most likely find your time in it deeply rewarding.

The Terrifying Real-World Cults That Inspired ‘Far Cry 5’

The post ‘Detroit: Become Human’ Is A Bold Step Forward For Narrative-Led Gaming appeared first on FANDOM.



Xiaomi launched its first-ever gaming laptop and we almost missed it

Xiaomi Mi Gaming Laptop

It was an unusually busy Tuesday when it comes to tech events, as Xiaomi, Huawei, and then Apple unveiled a bunch of new products. The Chinese companies launched new smartphones at events in China and France, while Apple unveiled a new iPad in Chicago with a focus on education.

That’s why we almost missed a brand new product that we didn’t exactly expect. Known mostly for its smartphones, Xiaomi makes all sorts of other interesting hardware, including TVs, accessories, and — starting now — gaming laptops. That’s right, Xiaomi just unveiled its first-ever notebook that’s targeted directly at gamers.

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Xiaomi launched its first-ever gaming laptop and we almost missed it originally appeared on on Wed, 28 Mar 2018 at 23:34:19 EDT. Please see our terms for use of feeds.



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Why ‘Sea of Thieves’ Might be the Antidote to Toxic Online Gaming

You might not have noticed it, but there’s a renaissance of the ‘wholesome’ going on right now: from the meme pages on Facebook, reddit and Tumblr that are gaining massive followings on their respective platforms, to feel-good TV shows surging back into popularity around the world, for many, virtual toxicity has gone too far.

Nowhere else is this more pertinent than in gaming. Whether its players routinely getting banned on Overwatch for being abusive, countless users getting banished from  PlayerUnknown’s Battlegrounds for griefing – or even popular Twitch streamers  being jettisoned from the platform for their abusive in-game behaviour, sadly, it’s a problem that many gamers have come to accept.

For many developers, the outlook is ‘If you’ve got an online game, you’re going to have toxicity’. Luckily though, one studio is determined to change that. Rare has always been a family-friendly, ostensibly positive developer, creating brands and games designed to bring a smile to your face. Catching the turning tide and keen to champion this new age of wholesomeness, Rare is working to make its newest project – the Windows exclusive Sea of Thieves – a safe haven for online players.

A RARE Sense of Community

Rare wants Sea Of Thieves to be about more than just combat.

“I genuinely think we’ve created a pleasant online world,” explains the game’s executive producer, Joe Neate, when we ask him what Rare has done to try and make this a nicer place for players to socialise. “We want to make Sea of Thieves a welcoming social multiplayer experience. We want it to be a game for everyone. Think about anything you know about pirate culture — from TV to books to films. We wanted to recreate that. Looking like the pirate you want to look like, where you battle against other ships, you explore looking for treasure. We wanted all that but with a fantastical element, and we wanted to do it in a way that could include everyone.”

To that end, the developers have made some very intentional choices in how your character is generated. When you first get to choosing your in-game avatar – the pirate you could well be playing as for the next 100+ hours — you don’t get a say in their ethnicity, their gender or their body type. Instead, you’re given a wheel of characters to choose from. If you don’t like the choices, you can refresh the wheel – take a look at the next set.

All the cosmetics and decorations you could want to make your pirate a reflection of yourself are rewarded in-game, via quest rewards and vendors. You can choose to show off your personality through incremental, horizontal progression — not through PvP or through having to prestige or anything like that. This means when you start the game, sure, you can regenerate the pool of seadogs enough and get that skinny white guy with a lil’ soulpatch if you want… but that’s not the intention.

Treachery for everyone

While Diversity may not actually be a wooden ship, it turns out you’ll be able to find it on one.

“We want you to see a pirate, take a good look at them and think ‘I want to tell stories with this character’”, continues Neate. “Pirates have always been known for being this eclectic bunch of misfits, and we love the idea of all these different crews running around, all with their different personalities.”

We noticed in our time with the game that this even played into how different players would act once their character was assigned: you’d see the burly pirates take on the role of cannoneers or diggers, hoisting loot out of the ground. Meanwhile, the weedier pirates would stand on the mast, sniping potshots at skeletons threatening the crew. The pirate with a hook for a hand – a commanding woman with a strong chin and billowing red hair – became the captain. It all just fit, and there was such a variety –- which was refreshing to see in an online game.

“We took out friendly fire very early on,” explains Craig Duncan, Rare studio head. “We found that teammates were killing each other to get better drops… that’s everything we DIDN’T want to come out of Sea of Thieves.”

Flintlocks and Friendship

Grog, a staple of every pirate’s diet.

In fact, this philosophy of pleasantness is present in the very DNA of the game. In Sea Of Thieves, one of the first functions you’re taught in the game is that you can select the ‘Make Friends’ emote and if someone does that back to you, you’re taken to the Xbox’s Add Friends tab.

“We’ve even gone as far as to ensure that other player’s names in the game aren’t displayed in red,” Duncan continues, “because even that feels aggressive, you know? Everything has been created to play into this accessible multiplayer experience. Even how the rewards are shared”

When Rare was developing Sea of Thieves, the studio looked at other titles and realised that a lot of the toxicity stemmed from the way the game rewarded player behaviour. In PUBG and DayZ, for example, the team noted it was simply every man for themselves – that the reward and the core gameplay loop was simply getting one over on other people.

The Pirate Code

While you can betray those around you, only players who work together will be able to haul back the larger bounties.

“In Sea of Thieves, we’ve designed the rewards in such a way that you have to work together if you want to succeed,” Duncan says. “Take the Strongholds, for example – we’ve intentionally filled those with more treasure than anyone ship can carry – does that mean that a few crews will work together to take down a stronghold, split the booty and go their separate ways? Or does it mean one crew is going to risk everything and make two trips? It gives you some really interesting situations.”

The Strongholds in question are like Nightfalls, if you want to make a Destiny comparison: harder, more brutal locations that are filled with more difficult enemies, but that are brimming with better rewards. So, whilst a single crew  COULD take one of these on, the odds are very much stacked against them. The idea is that multiple crews — strangers and friends — will attempt to tackle these harder tasks together, working in unison to pilfer the AI’s hoarded loot.

Even down to the more emergent elements in the game – like the enigmatic kraken – players will have to occasionally rely on each other if they don’t all want to be brought down in a torrent of broken ship. We couldn’t get Rare to tell us exactly what the conditions are for making a Kraken appear, but the studio seems to suggest it’ll only appear when more than one ship is in an area… if you want to have the bragging rights to say you defeated this awesome creature, you can’t just lone wolf the game. You have to trust in your fellow pirates.

Sailing On Safer Seas

Sea Of Thieves is all about the excitement that comes from sharing an unpredictable world with other players.

“I love that we are the first game to really bring this [wholesome attitude] to a shared world adventure game,” says Neate, smiling. “Since day one we’ve been aiming to build a community around a new IP, and I think even now – as of the beta – you’re getting these wonderful stories of people meeting and having a great time in-game start to come out.

“You know, mitigating toxicity has been the goal for us, really, since day one. We looked at games like DayZ and EVE and thought ‘we want to bring those games to a more casual audience’. And if we wanted to do that, it was only right we made the space a nicer place to be in. So we’ve done everything we can to accommodate that… that’s why the game isn’t massively competitive – because when you make anything massively competitive people are gonna start being dicks to each other”.

The game has even poked fun at itself and its take on wholesomeness. There’s a Pirate Code in the game (which, in essence, just equates to Neate’s ever-so-aptly put ‘don’t be a dick’) and if someone is being a dick, then you can select the code from your inventory, whip it out, and show it to the offending player.

“That’s the Rare spirit,” laughs Duncan, reflecting on this mechanic, “that’s the sort of thing we hope players will be talking about in 10 years – the same way older players talk about Rare games now. That’s the sense of humour, the sense of fun, we want everyone to experience in Sea of Thieves.”

Who knew a game about thieving and treachery could be so welcoming?

Sea Of Thieves sails onto PC and Xbox on March 20th.

The post Why ‘Sea of Thieves’ Might be the Antidote to Toxic Online Gaming appeared first on FANDOM.



Gamescom 2017: The Gaming Gems We Played That Should Be on Your Radar

After the behemoth that is E3, it can be easy for gamers to forget about Gamescom 2017. Yet, with over 300,000 attendees expected over the course of the show, the German mega-con is actually the second largest gaming event in the world — and it has the games to prove it.

Despite a meek showing from Microsoft this year (and Sony opting to abstain entirely), Gamescom has had its fair share of unexpected first looks and exciting new announcements. With hundreds of games playable on the show floor and many more hidden behind closed doors, we’ve tirelessly wandered around Koln Messe’s massive halls in order to find the best kept secrets that Gamescom has to offer.

Without further ado, here’s our picks of the little-known games that seriously impressed us in Cologne.

1. FE

Developed by Swedish indie studio Zoink, EA’s first foray into the indie world is a surprisingly bizarre little adventure. Announced at E3 2016, little has been seen since of FE since, but after finally sitting down with this ambitious little indie title at Gamescom, we came away eager to experience more. Speaking with the game’s director, Hugo Bille, he reveals that FE was inspired by the team’s childhood adventures in the Nordic wilderness. Creating an atmosphere where players feel like a kid plunged into a mysterious forest, FE is a mysterious game that refuses to tell the player where they are or what they’re meant to be doing.

Put in control of a small, dark, and utterly adorable creature, traversing FE’s mysterious world is an experience of constant learning and discovery. Taking its cues from games like Journey and Metroid, FE is an incredibly atmospheric experience that sees you back tracking through its sizable world. A lot of the world’s appeal comes down to the music. As our cute protagonist patters along the forest floor and toward a nearby deer, his footsteps are accompanied by a slow and haunting string section.

Yet, in FE, music isn’t just part of the background – it’s a crucial game mechanic. As our hero approaches a small yellow flower, Bille soon reveals that players can communicate with the forest by singing to it. While the noise sounds more like a high pitched gargle than a haunting melody, the note seems to resonate pretty strongly with the forest’s inhabitants, allowing you to open new paths and form bonds with nearby animals.

Befriending the right creature in FE is crucial to delving deeper into the forest. Here, making friends with the right animal will even able to teach you new languages, allowing you to befriend even stranger creatures as you progress. In the next part of the demo, the studio’s Metroid influence rears its Samus-shaped visor, with the developer revealing that players are able to learn new abilities and revisit previous areas.

With FE’s curious little critter eventually able to climb trees, glide and manipulate all kinds of objects, this open world adventure looks to offer a surprisingly deep and varied adventure. Impressively, there are no loading screens in FE either, meaning that there’s very little to pull players out of the game’s utterly intoxicating atmosphere. While the game isn’t out until early next year, we came away highly impressed with FE. If you’re looking for something a little different to play in 2018, FE is definitely a game to watch. FE is coming to PC, PS4, Xbox One and Nintendo Switch in early 2018.

2. Ruiner

At first glance, you’d be forgiven for thinking that Ruiner is little more than a Hotline Miami clone. Featuring a similar top down perspective and published once again by indie darlings Devolver, this is another game that delights in letting players spill virtual blood. Yet, despite these similarities, Ruiner is very much a game with its own identity.

Set in the seedy and neon-soaked metropolis of Rengkok, players find themselves thrown into the midst of a deadly conspiracy. With the opening level seeing the player’s brain hacked by a violent criminal gang, Ruiner is a game that constantly makes you question what you’re seeing on screen. With the world distorting and rippling as you play, you never quite know if you’re being manipulated by those around you or genuinely battling for a noble cause. Thankfully, there’s normally too much going on for you to  have the time to ponder such issues.

Ruiner’s combat is incredibly frantic and fast paced, throwing a ton of enemies at you simultaneously and not pulling its punches when it comes to difficulty. Armed with a steel baton and whatever firearms you can scavenge, Ruiner plays like a cross between a twin stick shooter and a hack and slash. Players are armed with a lightning-fast dash ability and a handy shield, evening the odds a bit as your lone soldier finds himself squaring off against massive criminal syndicates. What makes Ruiner difficult though, is that your abilities use stamina. With players only armed with a set amount of stamina in each fight, they have to choose carefully when to risk dashing, using their shield or just doing things the old fashioned way.

With an awesome aesthetic that channels sci-fi classics like Akira and Blade Runner, Ruiner is a game that looks just as good as it plays. With  hand drawn anime dialogue scenes and fully 3D cinematics, this is a game that just feels effortlessly cool. Ruiner launches on September 26 on PC, PlayStation 4 and Xbox One.

3. Crossing Souls

Have you ever thought life would be better if it played out like an eighties movie? If so you’re in luck, because that’s pretty much the hook of Crossing Souls. Sporting a cool Earthbound-esque pixel art style and beautifully drawn Saturday morning cartoon-style cinematics, this story-driven action RPG tells the story of four kids who get sucked into a crazy situation. With nods to everything from ET to The Goonies, our brief time with Crossing Souls left us grinning from ear to ear. Gameplay-wise, the setup is pretty simple. Players will spend most of their time talking to those around them and switching between characters in order to solve puzzles and beat certain enemies.

Yet, while the gameplay was fairly enjoyable, it was the brilliant writing in Crossing Souls that had us itching for more. With dialogue that feels wonderfully faithful to ’80s coming of age movies, and an endearing cast of characters, we found ourselves wanting to talk to everyone we met in our demo. With a cool mechanic that sees players able to summon the past into our world, the story looks to go to some pretty crazy places too.  While it may not be the high octane adventure some gamers are looking for, this looks to be another gripping story-led experience that we can’t wait to experience.

For anyone who found themselves wishing that Stranger Things was an 8-bit video game, Crossing Souls looks like the answer to your prayers. Crossing Souls is coming to PS4 and PC later this year.

4. Strange Brigade

Out of all the games we were booked into play at Gamescom, this was the one we were the least sure about. Developed by Sniper Elite studio, Rebellion, Strange Brigade is an Indiana Jones-inspired take on the co-op zombie shooter. With early trailers suggesting a competent, if uninspired Left 4 Dead-style blaster, we entered the booth with pretty middling expectations. After spending 30 action-packed minutes slaying the undead however, it turns out our snobbiness was completely unfounded.

Seeing players face off against everything from Egyptian gods to mummies, what we saw of Strange Brigade felt like perfectly orchestrated co-op fun. While horde modes can get highly repetitive, Rebellion has wisely designed each level with a nice sense of progression. Starting off in a sun-soaked Egyptian courtyard, we eventually laid waste to all the horrors that Egypt had to throw at us. Climbing up a nearby ladder, the map soon led us to a dimly lit tomb. With traps hidden throughout the cursed building, players have to not only watch out for the waves of attacking undead, but also their deadly surroundings.

As you’d expect from a game with such a cool setting, Strange Brigade has fully embraced the B-movie schlock. Each mission opens with an old-fashioned 1930s inspired projector reel, where an over excited narrator reveals what lies in store for players on this mission. With both local and online co-op, four completely different characters to play as, and surprisingly varied enemy types, Strange Brigade looks like a co-op game to keep an eye on in 2018.

The post Gamescom 2017: The Gaming Gems We Played That Should Be on Your Radar appeared first on Fandom powered by Wikia.

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Disney is spying on your kids through gaming apps: suit

Disney doesn’t need to create a villain for their latest story. A class-action lawsuit claims the Walt Disney Company has been collecting and sharing personal data from children without parental consent, according to a report in The Verge. The suit, filed by California woman Amanda Rushing, alleges that 42 of Disney’s apps contain embedded software…
Tech | New York Post


The Best Gaming Headsets for Every Platform

Gaming headsets have become an essential component of a quality gaming experience — many high-end models can even add an extra dimension via 7.1 Dolby Surround Sound. Find the right gaming headphones for your needs and budget among our top picks.

Lifestyle – Esquire


мульти ключ USB проводной световой оптическая мышь Gaming 2400dpi

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Óptico USB 3200dpi LED 7 Botão Wired Gaming Mouse para PC Gamer

Óptico USB 3200dpi LED 7 Botão Wired Gaming Mouse para PC Gamer

Modelo:Z80; Tipo:Mouse; Conexão:USB; Compatibilidade:Mac os,Android OS,Janelas; Cor:Preto; Caraterísticas do Mouse:Luminoso,Games; DPI do Mouse:1000/1600/2400/3200; Comprimento do Cabo do Mouse (cm):150; Peso do Mouse (kg):0.13
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Turtle Beach Ear Force Z2 PC Gaming Headset

Turtle Beach Ear Force Z2 PC Gaming Headset

The Turtle Beach TBS-2052 Ear Force Z2 Professional Grade PC Headset is aimed at hardcore gamers. It features 50mm drivers with neodymium magnets for enhanced durability. The 3.5mm jack headphones has a frequency response of 20 Hz to 20 KHz and does a neat job of rendering the entire spectrum in excellent detail and high-quality. Further, the computer microphone headset is compact so it can be easily carried with you wherever you go. Ergonomically designed, the turtle beach gaming headset is comfortable to use even through lengthy gaming sessions. It comes with 10 feet cable length that helps you sit on a comfortable lounge and game on for hours.

Price: $
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SharkStores Deal A Day – SteelSeries Diablo III Gaming Mouse $28 Free Shipping With Coupon!

MSRP: $ 69.99 7 ergonomically placed, programmable buttons. Diablo III-themed illumination settings MAC and PC compatible. Optimal comfort with ambidextrous shape and size, making it versatile for all types of gamer grips. Durable, doublebraided nylon cord with a gold-plated, USB connection. Powered by SteelSeries Engine easy-to- navigate software including: Drag & Drop pre-defined Diablo III actions/functions/skills, and quick and effortless remapping of mouse buttons
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